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Computer Animation: Algorithms and Techniques by Rick Parent

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Learn how to enable JavaScript on your browser. Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results.

Computer Animation Third Edition Algorithms and Techniques

For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

His research in computer animation focuses on its relation to modeling and animating the human figure, with special emphasis on geometric modeling and implicit surfaces. Rick earned a Ph.

Computer Animation: Algorithms and Techniques / Edition 3

In , he was awarded "Outstanding Ph. Thesis Award" one of four given nationally by the NCC. See All Customer Reviews. Shop Textbooks. Read an excerpt of this book!